Side Hustle School7mPodcast

#2127 - Failure Friday: “Apple rejected my game before it even launched…”

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Synopsis

An indie mobile game developer pitches an ambitious title to Apple, gets rejected pre-launch, and the project dies before shipping. The episode is a cautionary tale about scope and store approval.

Ideas in this episode

  • Consumer social games

    An indie mobile game developer pitched an ambitious title to Apple, was rejected pre-launch, and the project died before shipping. The Failure Friday episode is a cautionary tale about scope and App Store approval.