#2127 - Failure Friday: “Apple rejected my game before it even launched…”

Synopsis
An indie mobile game developer pitches an ambitious title to Apple, gets rejected pre-launch, and the project dies before shipping. The episode is a cautionary tale about scope and store approval.
Ideas in this episode
- Consumer social games
An indie mobile game developer pitched an ambitious title to Apple, was rejected pre-launch, and the project died before shipping. The Failure Friday episode is a cautionary tale about scope and App Store approval.