VIBE CODING A COOL VIDEO GAME (Grok 3 + Claude 3.7)

Synopsis
Alex Finn demos 'vibe-coding' a space-shooter game as a lead-gen funnel: plan with Grok, build with Claude 3.7 Sonnet + Cursor, ship via GitHub Pages, capture emails into Supabase at the 'you died' screen. The thesis is that AI games beat traditional content for capturing attention and emails because people can't resist clicking, and the best ones riff on current memes.
Ideas in this episode
- Consumer social games
Alex Finn demos vibe-coding a space-shooter — plan with Grok, build with Claude 3.7 Sonnet + Cursor, ship via GitHub Pages, capture emails into Supabase at the 'you died' screen; AI games beat traditional funnels.
- SMB lead capture / chat agent
Alex Finn demonstrates an AI-coded game funnel that captures emails into Supabase after a player loses.