Greg Isenberg1h 16m47.6K views

VIBE CODING A COOL VIDEO GAME (Grok 3 + Claude 3.7)

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Synopsis

Alex Finn demos 'vibe-coding' a space-shooter game as a lead-gen funnel: plan with Grok, build with Claude 3.7 Sonnet + Cursor, ship via GitHub Pages, capture emails into Supabase at the 'you died' screen. The thesis is that AI games beat traditional content for capturing attention and emails because people can't resist clicking, and the best ones riff on current memes.

Ideas in this episode

  • Consumer social games

    Alex Finn demos vibe-coding a space-shooter — plan with Grok, build with Claude 3.7 Sonnet + Cursor, ship via GitHub Pages, capture emails into Supabase at the 'you died' screen; AI games beat traditional funnels.

  • SMB lead capture / chat agent

    Alex Finn demonstrates an AI-coded game funnel that captures emails into Supabase after a player loses.